

Click the Simulate Pelt Pulling button a few times until it's close to what you want.

In the edit window you'll see the initial planar map, but you'll also see the Pelt Stretcher (Fig.16). You can adjust the initial planar map that it throws on by clicking on the Align X, Y and Z buttons, but it's not totally necessary. Nice button!Ĭlick the Pelt Button (Fig.15). Weee! That's so much faster than selecting it manually. Select any one face on the tube and click the Exp. We are creating a seam for the pelt mapper to use in a minute. Scroll down and click the Point to Point Seam button (Fig.11).Ĭlick on one end of a long edge, then on the other, and it'll highlight all the connecting edges between (Fig.12 - 13). Go to the Modifiers drop-down menu, scroll down and pick Unwrap UVW from the list (Fig.10).Įxpand the + and choose Face. Now go back to the Modify tab, right-click on "Loft" and choose the Convert to: Editable Poly option (Fig.09). But it's got way too many subdivisions!Īdjust the Shape Steps and Path Steps to your liking (Fig.08).

Then click the Get Shape button and click on the second shape you made (the wonky hexagon in my case) (Fig.06).īam! You've got a pipe (Fig.07)! Or whatever it is you're making. Make sure you first path is selected and click the Loft Button. Go back to Create > Geometry and from the drop-down menu choose Compound Objects (Fig.05). I could have just made a circle instead of the line tool, but whatever! When you click the last point onto the first one it'll ask you if you want to close the spline - choose Yes (Fig.04).

Now we're going to make the shape that we'll loft onto the first path. If you need to change the shape, go to the Modify Tab, expand the + next to Line, and choose Vertex (Fig.03). I had the idea of a curved pipe - but whatever works! (Fig.01 - 02) Create a line in whatever shape you want.
